Sunday, January 30, 2011

Neko Ship Beggining Polish









Some quick renders the first steps for polishing the ship. Right now just a simple bump, going to turn it into a normal soon.

Monday, January 24, 2011

Week 3


(Amanda Lien's awesome draw overs)

Ryan -- Ship model at 90%, start on texture.
Amanda -- flat color over ship by Wednesday, Zen with stork, model sheet lined over. (Armguard more mech + computerized)
Chip -- cyrotubes by Wednesday, start blocking out Ubi. More finalized turnaround, closer towards Zen's style. Decide on final fur designs + colors.
Megan -- decontruct the weenie + draw over some of our assets
Arisa -- color key/color set. >> rocks are red, moss is green. mechanical colors, house colors, interactive/pick up objects--blue and orange saturated, danger should have a color--mustard yellow, > give feedback on everything.

Last week: Screenshots were taken, items got pushed towards style. Line over happened on screenshots. Roughs of Ubi happened, colors were started. Storyboards were made, draw over was started. Weenie was drawn over.

Tuesday, January 18, 2011

Ubi character concepts

Week 2 -- All set to go

Ryan Sand -- Take screenshots of specific images from the game he wants to redesign (the spaceship in particular) and draw big shapes over them. Start modification of geometry, as able.
Amanda Lien -- Add detail to Ryan's draw overs. Take two sticker designs to finish.
Chip Nixon -- Make color roughs of Ubi and environment set piece.
Arisa Scott -- Get storyboard play through from 3 different play testers. Draw over boards.
Megan Noble -- Make priority list.Take Weenie on style.